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Old Mar 21, 2007, 08:20 PM // 20:20   #1001
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Originally Posted by MSecorsky
This also means, if you think about it, that weapons stats will be the same, as well as armors and the like. If this is true, there’s no way whatsoever that we’re going to see an infinite progression of attributes or health/energy by increased leveling. Think about it… why allow us to take a 15-28 damage bow if level 100 Joe Elementalist can use flare for 4000 damage?
Yeah I hope that's the case. And I'm pretty relieved that the professions and their attribute lines will probably be the same from GW. I'm probably the only person who will actually miss playing a Paragon.
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Old Mar 21, 2007, 08:25 PM // 20:25   #1002
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Originally Posted by Feminist Terrorist
Yes, that's what click to move means. You click on the ground, and move there.
Anet, I only have 2 hands: one to hold the mouse, and one to press keys for skills and to attack. I refuse to mutate for your game.

Bugger off, Loomy. Why you chose my second post in this thread to pull my comments out of context is a puzzle. Plenty of people actually getting their "shorts in a bunch" in this thread, yet you choose to go after me. Makes me wonder why.

You know nothing about me or my gaming experience, so back off and stop making ridiculous statements with no fact to back it up. Your tone is offensive and condescending and I don't appreciate it.
Are you serious about that? Did they really say they remove Click to move? or is it a supposition?

I dun't think i read this in the article... but i may have read too fast...
If it's true, this kinda sucks

And i agree, i need my other hand to activate skills
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Old Mar 21, 2007, 08:29 PM // 20:29   #1003
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As I approach the 3,500 hour mark with my main character alone, I can't help but think that if there is to be no character transfer, I have very little intrest in GW2. Very, very disapointed in this aspect. Is it just me? Anyone feel the same? Perhaps a petition for character transfer is in order.
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Old Mar 21, 2007, 08:30 PM // 20:30   #1004
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before anyone goes and cries foul..remember, it is still in early development right now, and the end result when it come time to beta could be vastly different.

http://www.penny-arcade.com/images/2007/20070314.jpg
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Old Mar 21, 2007, 08:30 PM // 20:30   #1005
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Although I really like all the things, all of them, there are two points I am angry at:

A. LEVEL CAP. Now I'm not going to whine about this, but honestly.
YES I KNOW PEOPLE LOVE THEIR NUMBERS, HIGH STATUS, VETERANCY, ETC. ETC.

You know what the problem with this is? It totally ruins what makes guild wars unique. Guild wars isn't like WoW where you have to grind for 3 months to get to level 60 and have no life. Now the game is going to be an endless grind. Sure there may be too quick of an "end" to GW currently, but there just needs to be another objective. And that can be achieved without increasing the level cap.

My point is, to appease the people who love their veterancy, raising the level cap is not the answer (unless it is just like 20->25 or 20->30, which is pushing it but still okay). Because that causes grind.

And grind is NOT fun. It's in WoW, it's in everquest, it's in LotROnline, it's the bane of EVERY SINGLE MMO! It is also something that cannot be balanced. For everyone, it is different.

A few people who need to be appeased for their love of veterancy should not ruin it for the rest of us. Some people like myself can't spend their entire lives playing all day.

Now, I don't mind having other objectives that require veterancy. Just something not as impacting as a high level. Something aesthetic is fine enough for you guys, or a very slight boost, not something as high as levels. Even in GW today, we still have "veterancy"; look at people with 15k armor. There's your higher level. Titles. There's your higher level. Guild rank. There's your higher level. Maybe another objective? Elite missions? There's your higher level.

Another problem is that this will create "elitists". "MY LEVEL IS HIGHER THAN YOURS YOU LITTLE NOOB" "hAHAH I PWN YOU" " LOOOK AT ME IM LVL 120 HA NUB CAKES"
No one likes these kinds of people.

B. Making the transition from GW1-->Gw2.
We should have a discount. Or something. For one, we should have reserved slots in the beta. Any non-gw owner should not be allowed to join.

Discount is something that I would value. As well as some things in-game things that Gaile mentioned. But that + discount is fair. and beta access.
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Old Mar 21, 2007, 08:31 PM // 20:31   #1006
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Guild Wars 2 sounds great. I like how Anet is taking Guild Wars to a new direction. As the saying goes, nothing good lasts forever...
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Old Mar 21, 2007, 08:32 PM // 20:32   #1007
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Quote:
Originally Posted by treserious
before anyone goes and cries foul..remember, it is still in early development right now, and the end result when it come time to beta could be vastly different.

http://www.penny-arcade.com/images/2007/20070314.jpg
Because the best time to complain when the game is set in stone.Yes.Clearly.

The worst time to complain is before the product is even made.
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Old Mar 21, 2007, 08:32 PM // 20:32   #1008
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Quote:
Originally Posted by boko
Are you serious about that? Did they really say they remove Click to move? or is it a supposition?

I dun't think i read this in the article... but i may have read too fast...
If it's true, this kinda sucks

And i agree, i need my other hand to activate skills
Quote:
'Click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
It's mentioned in the first post, and caught my eye almost immediately. I'd like a better explanation, but it does have me concerned. Game mechanics are more important to me than graphics. If I'm not comfortable doing basic things, then the rest won't make up for it.
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Old Mar 21, 2007, 08:32 PM // 20:32   #1009
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Quote:
Originally Posted by boko
What seperates GW from other game you say is the balance involved in GW... the keyword here is : TEAMWORK
You think Guild Wars is the only game that has ever involved team play? Your using a too narrow a view on games your comparing it to.

Quote:
Originally Posted by David Spooky
Being the one who claims that this game has no unique features means you're the one who's supposed to point out which games have the features. And there are plenty of MMO's that have no monthly fee.
Please tell me where I stated "Guild Wars has no unique features". All I said was I don't think its as unique as some of you claim and that off the top of my head No Monthly Fee is all i can think of. I'm not gonna sit here for hours making a list and have it ignored because I don't sit in with the "omg to hell with arenanet, go play wow you noobs" crowd. I'm a open minded person who can accept change, isn't biased and is looking forward to the change.

About the removed point to move, I'd asume that were getting greater freedom of movement hence the jumping/swimming/sliding therefore requiring greater control. Perhaps movement is gonna play a greater role then moving out of a AoE spell.
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Old Mar 21, 2007, 08:35 PM // 20:35   #1010
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Looks like we PvP'ers are getting the short end of the stick with EOTN
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Old Mar 21, 2007, 08:35 PM // 20:35   #1011
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Quote:
Originally Posted by Kool Kirby
Although I really like all the things, all of them, there are two points I am angry at:

A. LEVEL CAP. Now I'm not going to whine about this, but honestly.
YES I KNOW PEOPLE LOVE THEIR NUMBERS, HIGH STATUS, VETERANCY, ETC. ETC.

You know what the problem with this is? It totally ruins what makes guild wars unique. Guild wars isn't like WoW where you have to grind for 3 months to get to level 60 and have no life. Now the game is going to be an endless grind. Sure there may be too quick of an "end" to GW currently, but there just needs to be another objective. And that can be achieved without increasing the level cap.

My point is, to appease the people who love their veterancy, raising the level cap is not the answer (unless it is just like 20->25 or 20->30, which is pushing it but still okay). Because that causes grind.

And grind is NOT fun. It's in WoW, it's in everquest, it's in LotROnline, it's the bane of EVERY SINGLE MMO! It is also something that cannot be balanced. For everyone, it is different.

A few people who need to be appeased for their love of veterancy should not ruin it for the rest of us. Some people like myself can't spend their entire lives playing all day.

Now, I don't mind having other objectives that require veterancy. Just something not as impacting as a high level. Something aesthetic is fine enough for you guys, or a very slight boost, not something as high as levels. Even in GW today, we still have "veterancy"; look at people with 15k armor. There's your higher level. Titles. There's your higher level. Guild rank. There's your higher level. Maybe another objective? Elite missions? There's your higher level.

Another problem is that this will create "elitists". "MY LEVEL IS HIGHER THAN YOURS YOU LITTLE NOOB" "hAHAH I PWN YOU" " LOOOK AT ME IM LVL 120 HA NUB CAKES"
No one likes these kinds of people.

B. Making the transition from GW1-->Gw2.
We should have a discount. Or something. For one, we should have reserved slots in the beta. Any non-gw owner should not be allowed to join.

Discount is something that I would value. As well as some things in-game things that Gaile mentioned. But that + discount is fair. and beta access.
You seriously think Arenanet is going to indroduce a level cap of 100+, without introducing a way to keep players form the need of grinding towards it? Which game have you been playing for the past 2 years? Shame on you, have some faith in Gaile & Co.
Quote:
Originally Posted by Kool Kirby
We should have a discount. Or something. For one, we should have reserved slots in the beta. Any non-gw owner should not be allowed to join.
This made me laugh out loud, real loud. You aren't serious about this are you? Only players form GW1 are allowed to partake in the Beta? Other people wo might get interested to join should be excluded? Your whole post is about anti-elitism, but this statement clearly tells me you have nothing against it, as long if it suits you.

We should have a discount? Do you get a discount for the sequal of a movie in theater? What does Arenanet owe you?

And in advance: I haven't got anything against you in person, your post (together with those other 800+) about 'oh no GW is becoming WoW' , ' Guild Wars:Grindfest is next ' and so on just tipped the balance for me.

Last edited by Arduin; Mar 21, 2007 at 08:46 PM // 20:46..
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Old Mar 21, 2007, 08:39 PM // 20:39   #1012
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Quote:
Originally Posted by [KotL]Mjolnir
You think Guild Wars is the only game that has ever involved team play? Your using a too narrow a view on games your comparing it to.
If you are going to quote me, u might as well quote me completely...

What i meant is that the gameplay in GW is unique... the GvG in Guild wars is the most balanced form of pvp that you can find... There is no other equivalent form of pvp in other MMO that is as balanced as GW1...

Fact is that Guild wars PVP Gameplay is so balanced that Anet can actually afford to make tournament where Guild can fight against each other as if it was a real sport match. And they reward the winner with real cash too. In guild wars, pvp is not as simple as in other MMO. It is mostly about skills and how well you understand the game.

That's what i meant when i said ...sorry if i was not clear enough
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Old Mar 21, 2007, 08:39 PM // 20:39   #1013
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Quote:
Originally Posted by Inde

Conclusion Summary

As of now, there will be no monthly fees, and no 'campaigns' for Guild Wars 2... mini-expansions, and expansions are hinted at.
GW will have a last expansion set so no more profit there correct?

GW2 still no monthly fees ok, no expansions except for just mini ones hmm.

Will Anet keep it up? i mean running both game servers only with mini expansions from GW2?
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Old Mar 21, 2007, 08:40 PM // 20:40   #1014
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Quote:
Originally Posted by MSecorsky
Characters equipment through the Hall to GW2.

That req 8 Platinum Longbow 15^50 I found... it won't go away.

For this, I am giddy.

Hold the phone...

This also means, if you think about it, that weapons stats will be the same, as well as armors and the like. If this is true, there’s no way whatsoever that we’re going to see an infinite progression of attributes or health/energy by increased leveling. Think about it… why allow us to take a 15-28 damage bow if level 100 Joe Elementalist can use flare for 4000 damage?
Maybe it'll just show the skin of the weapon and the color.

...Unless it's specifically stated that the Hall will also show the stats of weapons?

Quote:
Originally Posted by [email protected]
GW will have a last expansion set so no more profit there correct?

GW2 still no monthly fees ok, no expansions except for just mini ones hmm.

Will Anet keep it up? i mean running both game servers only with mini expansions from GW2?
I'm with you there. Where's ANet gonna get the money for all this???

The more I allow reason to work its way in, the less I worry. It truly feels like level 20 isn’t dead. Get to 20 for max stats, get beyond that for frills.

Last edited by Bryant Again; Mar 21, 2007 at 08:44 PM // 20:44..
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Old Mar 21, 2007, 08:41 PM // 20:41   #1015
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Here is what Liquid Steel and I came up with as an explanation for the level 100+ stuff that everyone is complaining about: That experience title that everyone has been nagging ANet for, well this is it and more. It will allow people to not say "I quit because I got max stuff so quickly" because there is no max, but keeping the 200 atts and same health/energy pools with same armor means that you are the same no matter what level.
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Old Mar 21, 2007, 08:46 PM // 20:46   #1016
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Quote:
Originally Posted by Kool Kirby
Although I really like all the things, all of them, there are two points I am angry at:

A. LEVEL CAP. Now I'm not going to whine about this, but honestly.
YES I KNOW PEOPLE LOVE THEIR NUMBERS, HIGH STATUS, VETERANCY, ETC. ETC.

You know what the problem with this is? It totally ruins what makes guild wars unique. Guild wars isn't like WoW where you have to grind for 3 months to get to level 60 and have no life. Now the game is going to be an endless grind. Sure there may be too quick of an "end" to GW currently, but there just needs to be another objective. And that can be achieved without increasing the level cap.
Noone is saying that the only way to have high-level characters is to grind. Have some faith in Anet, I'm sure the'll figure a way. After all, they gave you GW




Quote:
Originally Posted by Kool Kirby
Another problem is that this will create "elitists". "MY LEVEL IS HIGHER THAN YOURS YOU LITTLE NOOB" "hAHAH I PWN YOU" " LOOOK AT ME IM LVL 120 HA NUB CAKES"
No one likes these kinds of people.
With this I agree and I'm also a bit worried about that.

Quote:
Originally Posted by Kool Kirby
B. Making the transition from GW1-->Gw2.
We should have a discount. Or something. For one, we should have reserved slots in the beta. Any non-gw owner should not be allowed to join.

Discount is something that I would value. As well as some things in-game things that Gaile mentioned. But that + discount is fair. and beta access.
Ahem. Why should we get anything just because we play GW? Not that it wouldn't have been nice, but why do you expect this to be different from any other sequel. Do you also demand discount when buying the next Final Fantasy game? Or KotOR2 after KotOR? Neverwinter Nights 2 after 1? I fail to see how this is any different.
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Old Mar 21, 2007, 08:49 PM // 20:49   #1017
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When transition from GW1 --> GW2.
Think you actually can keep ur names i think... think i read that in one of Gaile's post... dun't remember where though
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Old Mar 21, 2007, 08:50 PM // 20:50   #1018
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Quote:
Originally Posted by Kisuro
Ahem. Why should we get anything just because we play GW? Not that it wouldn't have been nice, but why do you expect this to be different from any other sequel. Do you also demand discount when buying the next Final Fantasy game? Or KotOR2 after KotOR? Neverwinter Nights 2 after 1? I fail to see how this is any different.
People want something for all their hard work, and that's the problem - that they consider this game "hard work".
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Old Mar 21, 2007, 08:51 PM // 20:51   #1019
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Quote:
Originally Posted by Sentao Nugra
Here is what Liquid Steel and I came up with as an explanation for the level 100+ stuff that everyone is complaining about: That experience title that everyone has been nagging ANet for, well this is it and more. It will allow people to not say "I quit because I got max stuff so quickly" because there is no max, but keeping the 200 atts and same health/energy pools with same armor means that you are the same no matter what level.
Well, I'd like to hear that straight from Gaile before I believe it...

but if true, I think it will make many people feel better.

Guild War Mantra should be "No Grind, No Grind, No Grind"

About the "clicking to move" thing: I, too, will miss this feature. Why take something useful away?

Bryant Again: It sounds like some equipment, mini-pets, "companions" (something from GW:EN?), and titles WILL transfer over, per Gaile. She also put an "etc" after the list; so that's not an exclusive list.

So, sounds like more will carry over to GW2 than we originally thought: You can reserve your name, and bring titles, equipment and miniatures. If anything, this makes me want to actually earn some titles, something I haven't bothered doing yet.

I assume we'll learn more about this closer to GW:EN.

Last edited by Mordakai; Mar 21, 2007 at 08:56 PM // 20:56..
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Old Mar 21, 2007, 08:52 PM // 20:52   #1020
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Quote:
Originally Posted by boko
If you are going to quote me, u might as well quote me completely...
Sorry was just trying to paraphrase.

Quote:
Originally Posted by boko
What i meant is that the gameplay in GW is unique... the GvG in Guild wars is the most balanced form of pvp that you can find... There is no other equivalent form of pvp in other MMO that is as balanced as GW1...

Fact is that Guild wars PVP Gameplay is so balanced that Anet can actually afford to make tournament where Guild can fight against each other as if it was a real sport match. And they reward the winner with real cash too. In guild wars, pvp is not as simple as in other MMO. It is mostly about skills and how well you understand the game.

That's what i meant when i said ...sorry if i was not clear enough
What I meant by "using a too narrow a view" is your comparing it with just MMO's, if anything the PvP side has more in common with teambased games like CS and BF. To me a Guild Wars is a mesh of all the good things other games do put into one tidy package (although as ArenaNet have said its becoming bloated). Just because its an RPG doesn't mean it can't have elements from other genres, all I'm saying is be open minded about it. Whats the difference between a spell and a bullet or that your PoV is 1st or 3rd person when in the end the same effect occurs.
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